William & Ellen Craft Memorial medallion
William & Ellen Craft Memorial medallion
Client
SCAD Museum of Art
Year
2016
Category
INstallation
Role
Art Director
Live Project
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3D Ideation
Development started with a low-poly 3D model. The scope of the project initially called for substantial relief and dimensionality in the plaque, so 3D was initially used to plan for that. Throughout the development process though, procedurally scattering trees allowed me to quickly iterate multiple versions

3D Ideation
Development started with a low-poly 3D model. The scope of the project initially called for substantial relief and dimensionality in the plaque, so 3D was initially used to plan for that. Throughout the development process though, procedurally scattering trees allowed me to quickly iterate multiple versions

3D Ideation
Development started with a low-poly 3D model. The scope of the project initially called for substantial relief and dimensionality in the plaque, so 3D was initially used to plan for that. Throughout the development process though, procedurally scattering trees allowed me to quickly iterate multiple versions

Vector Conversion
A cel shaded render was converted to vector shapes in Adobe Illustrator for CNC machining and laser envgraving

Vector Conversion
A cel shaded render was converted to vector shapes in Adobe Illustrator for CNC machining and laser envgraving

Vector Conversion
A cel shaded render was converted to vector shapes in Adobe Illustrator for CNC machining and laser envgraving

Color Toning
The machining process allowed for up to 4 tones achieved by texturing the bronze. After converting the render to vector lines for machining I then grouped the shapes based on color tone and assigned them colors. It also provided an opportunity to mock up the final look before production

Color Toning
The machining process allowed for up to 4 tones achieved by texturing the bronze. After converting the render to vector lines for machining I then grouped the shapes based on color tone and assigned them colors. It also provided an opportunity to mock up the final look before production

Color Toning
The machining process allowed for up to 4 tones achieved by texturing the bronze. After converting the render to vector lines for machining I then grouped the shapes based on color tone and assigned them colors. It also provided an opportunity to mock up the final look before production
